Saturday, 31 May 2014

Samsung And Oculus Will Partner Up For Further VR Development With Mutual Benefits

Recently Samsung was looking to branch out a
little bit and that they were going to
begin developing a VR headset for use
with their smartphones for games and
such. Their reported goal was that they
wanted to come out ahead of now
Facebook owned Oculus and their Rift
headset, and Sony with their Project
Morpheus VR headset slated for use with
the PS4. By come out ahead we mean
that it seemed their intentions were to
release their headset ahead of Sony and
Oculus, and bring it in under their price
points to beat them on cost. Seems like a
good idea from a business standpoint.
You have two companies who logically
seem like they might be able to produce
a better VR product simply because
one’s sole existence is based off the
creation of a new VR headset, and one
has been heavily invested in the video
game industry for decades.

Naturally it would be Samsung’s best
option if they wanted to reach better
sales and become the more popular of
the three VR headsets once they all hit
market. Release first, charge less. We’re
finding out now though that Samsung
apparently isn’t planning to work
against Oculus and their Rift VR
headset, but with them to create
something thought to be specifically for
Samsung’s products. This is a little bit of
a shock since the Oculus Rift would most
likely be a direct competitor to whatever
Samsung would produce, but according
to sources of engadget both Samsung
and Oculus stand to gain something out
of this partnership.

Samsung reportedly will be providing
Oculus with high grade OLED displays for
the Rift headset while Oculus will
apparently handle the software side of
things for Samsung. In fact, Samsung’s
VR device isn’t going to have a display
at all like the Rift, so they’ll be
targeting different groups of
consumers. Samsung’s VR device
reportedly connects to your smartphone
and uses it’s display for the VR
functions. It’s unclear how exactly that
would look, but it all sounds very
interesting. What’s more, is that
Samsung is said to be putting focus of
the headsets functionality to be used
with media playback more than games.
Gamepad support is said to have
compatibility but since games aren’t
meant to be its main function, voice and
touch navigation are the main ways one
might control the device. As we reported
before, the VR from Sammy will
probably only end up as Galaxy device
compatible, so if you wanted to play VR
games or media on a non-Samsung
device, that isn’t likely to happen.

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